# How does the Swing feature work?

Tap on a metronome and choose "Swing" to bring up the swing dialog.

Swing changes the distance between notes by moving the even notes to the right.

Which beats are affected depends on the whether the 8th note or 16th note option is selected.

8th Note mode:

Notes on the quarter note pulse remain unaffected. Off-beat 8th notes will be shifted by the swing amount.

16th Note Mode:

Notes on the quarter note and 8th note pulse remain unaffected. The off-beat 16th notes will be swung (i.e. the "e"s and "a"s)

Controls

• Use the angle bracket buttons to jump to common swing amounts
• Use +/- and the slider to set in-between swing values
• Turn Link Sequencer ON if you want the swing of both sequencers to change together
• Turn Link Metronome Swing ON if you want the same swing to be applied to the metronome divisions
• You can also change the swing using the Swing faders in the mixer

Common Swing Percentages

• 0% = No swing
• 33% = Triplet swing
• 50% = 16th note swing
• 66% = 16th triplet swing
• 100% = swung note is played on next downbeat

Calculating In-Between Swing

You can use swing percentages to move the second note so it would fall on a specific partial of a tuplet. For example, the 4th or 5th note of a quintuplet.

The formula to use is:

Y/N x 100

Where:

• Y is odd numbers (for an odd tuplet) and even numbers (for an even tuplet)
• N is the tuplet

Examples:

Quintuplets

• N = 5: Y = 1, 3
• 4th partial: 1/5 x 100 = 20%
• 5th partial:  3/5 x 100 = 60%

Sextuplets

• N = 6: Y = 2, 4
• 5th partial: 2/6 x 100 = 33%
• 6th partial: 4/6 x 100 = 66%

Septuplets

• N = 7: Y = 1,3,5
• 5th partial: 1/7 x 100 = 14%
• 6th partial : 3/7 x 100 = 43%
• 7th partial: 5/7 x 100 = 71%